The Lost Realms

End User Licence Agreement

The terms on which you may install and play The Lost Realms.

Draft — not in force

This page collects the terms that already exist and are settled in the project's licences, and marks plainly the clauses that a lawyer still has to write. It is not yet an agreement, nothing here asks you to accept anything, and no acceptance is recorded anywhere.

Its version id ends in -draft deliberately: the acceptance flow described in D-12 is built to refuse a draft id, so that wiring it up early cannot quietly gather agreements to a document nobody qualified has read.

Who licenses this to you

Brave You Worlds, LLC, a limited liability company organised under the laws of the Commonwealth of Virginia, United States. Contact: licensing@braveyouworlds.com.

Two different licences, and which covers what

The Lost Realms is not licensed as one thing, and the split is deliberate rather than an accident of packaging:

So a version of the engine becoming open source does not hand anyone the realms, the books or the marks — and nothing on this page should be read as saying otherwise in either direction.

Four things a generic game licence would get wrong

These are in force today, in LICENSE-CONTENT, and they are here because this is a game driven by a language model:

What you should know before you play

Governing law

Virginia, United States, with venue in Prince William County — the same law and forum named in the project's other agreements, so that they cannot pull in different directions.

What is still to be written

Named rather than quietly omitted, because a licence with invisible gaps is worse than one with visible ones. Each of these is operative language that has to come from a lawyer rather than from the people who wrote the software: